A good friend and I have been working on a table top RPG for the past month or so. We've made a lot of progress in that short time and developed a system which I think is really innovative and powerful. The game's focus is on fast, but deep combat events and thoroughly integrated and engaging non-combat encounters.

We've just begun the first playtesting phase so we don't have much information to share just yet, but watch this space.

AuthorTrevor Murray